Concordia University Magazine

Where artists' dreams come true

Concordia and UQAM team up for Hexagram, the Institute for Research and Creation in Media Arts and Technologies



Barbara Layne, Ingrid Bachmann, Bill Vorn (Yves Bilodeau) and Lynn Hughes, amid Vorn’s artwork in progress at Hexagram’s Concordia studio space. Hexagram has improved the communication between Concordia Fine Arts faculty, Hughes says. “We’re identifying ways to help each other. I’m already going to somebody in the performance and sound group for advice about actors.”

You watch a dancer leap onstage and into her routine. A larger figure duplicates her movements precisely — but it can’t be her shadow; the sequence is different. Her counterpart is actually a computerized image
programmed with the dancer’s every possible motion.

Later, at a restaurant, you watch two virtual characters interact spontaneously onscreen according to their preprogrammed dispositions. When the meal is served, you notice the placemats change motif with every course. You call home by talking into your shirt cuff.

Don’t pinch yourself. You’re not dreaming. You’ve just entered the world of the fantastic ideas that artists from Concordia and Université du Québec à Montréal (UQAM) are beginning to turn into reality at Hexagram, the Institute for Research and Creation in Media Arts and Technologies. Concordia and UQAM jointly founded Hexagram to encourage artists to use modern technology to push art to new limits, possibly affecting our everyday lives. “Hexagram will help us work towards what’s coming instead of what already is,” explains Lynn Hughes, Concordia studio arts professor and a member of the interim committee responsible for Hexagram’s core structure.

Hexagram opened for business officially in January (it has no office space at this point), but months of planning have already laid the foundation for projects that will involve more than 60 artists/professors and 250 graduate students. The projects will evolve around eight broadly defined themes that include virtual characters, robotic art and wearable computers.

The name Hexagram was chosen because the overlapping geometric figure symbolizes the joining of two universities to produce a larger artistic entity. “We’re creating a powerhouse of creativity by bringing together all these artists and possibilities in digital technologies,” says Concordia dean of Fine Arts Christopher Jackson, the institute’s interim director.

The institute will enable artists/professors from Concordia, UQAM and other Montreal universities to collaborate and make better use of existing facilities. More importantly, it is structured to obtain much needed funding from government and private industry. University artists have traditionally been frustrated by a lack of funding to buy computers and other necessary equipment. As the institute for art
involving new media and technologies in Quebec, Hexagram has already received $7 million from provincial and federal agencies. And in February, the Canada Foundation for Innovation awarded Hexagram a whopping $21.9 million grant.

“The Quebec government must be saluted for taking a leadership role in funding university artists,” Jackson states. He reveals that Hexagram would never have happened if the province hadn’t insisted that Concordia and UQAM pool resources. “We each independently approached the government for funds to establish a research institute and were told to get it together or forget about getting any money.”

Hexagram has also garnered interest from companies willing to invest in art with commercial promise. “You just have to look at most commercial web sites to know a crisis in content exists,” Jackson says, “because most of the investment until now has been in the technology. In exchange for allowing us to make our art with all this fantastic new technology, we’re willing to work with industry to find applications.”

Jackson acknowledges the approach means adopting a new way of thinking for most artists. A major part of Hexagram’s mandate focuses on making it easier for the artists, with the help of an advisory board of representatives from outside the university, to establish links with government, industry and the museum world. A director (not yet named) and small staff will help the artists run the maze often attached to funding initiatives. Jackson concedes that some artists are concerned that ties with outside enterprises might hinder creativity, but he emphasizes Hexagram has been structured to protect the artists’ creativity. “They must be given an opportunity to work without restrictions,” he says. “We’re not interested in having artists make widgets.”

Barbara Layne, associate dean, research, at Concordia’s Faculty of Fine Arts, says most of the artists feel comfortable with the structure because they helped to develop it. “We’re required to be productive and to have an influence in some way,” she says, “but no one is dictating how that has to be done.” Layne is interested in creating fabrics with fibre optics or other conductive materials that change patterns in response to different environments. One possible commercial outcome is motif-changing place mats.

As part of the Interactive Textiles and Wearable Computers team, Layne will often collaborate with Ingrid Bachmann, director of Concordia’s graduate program in Fine Arts, and Charles Halary, a UQAM sociologist interested in the cultural impact of wearable computers. “Industry people are very excited about our team because we have two artists pushing boundaries and a third expert interested in locating the outcome in practical ways,” Layne says. She makes it clear her attention centres on artistic possibilities rather than commercial spin-offs.

Lynn Hughes echoes the desire to focus on art for its own sake, but adds that some artists might enjoy making new connections. “A bit more contact with the outside world might be exciting and influence what we do,” she says. Hughes wants to explore biofeedback interfaces — different ways to allow bodily functions to control what happens on a computer, video or movie screen. Her work has attracted the interest of video game manufacturers — and is already helping children with attention deficit disorder. A screen-based system that measures levels of concentration teaches ADD children to learn intuitively how to relax and focus in order to control the onscreen animation.

Concordia studio arts professor Yves Bilodeau (whose professional name is Bill Vorn) is researching ways to convey the preprogrammed behaviour of a virtual robot via the Internet. His goal is to create a robotic installation that expands various borders and functions simultaneously. While his motivation is artistic, Bilodeau foresees his research making it easier for companies to transport capabilities from one location to another. He’s also interested in transferring the “personalities” of virtual robots to real ones.

Interaction

If there’s one word common to all the projects, it’s interactivity. Every initiative calls for an artistic element to change when it comes into contact with either people or technology. In this world, Mona Lisa would never be left just to sit with a smile all day.

Interacting with another university is also part of the deal. French is the operative language at Hexagram, with information translated as needed within smaller groups. “Everyone’s second language is improving,” says Hughes. Nevertheless, figuring out grant and investment applications in two languages and dealing with two distinct university cultures definitely complicates things. “Differences arise all the time,” Hughes admits. “Even the way the two universities pay an honorarium differs, but we’re working that all out. The experience is also giving the two deans on the interim committee a lot of things to reconsider at their respective universities.”

Goodwill abounds in working out differences because the rewards are potentially so great. As Hexagram becomes known for artistic innovation, Bilodeau expects it will attract major investment not only from North American firms, but European and Asian ones. Hughes has no doubt that Hexagram will bolster the resources and reputation of Concordia’s Fine Arts faculty. “We’ll be able to hire graduates to do research and attend conferences on our behalf,” she explains. “They’ll meet people and talk about the work being done in Montreal, which will generate excitement.” Jackson also believes Hexagram will enhance the Faculty by providing access to new equipment and possibly by setting up new chairs for art research.

As for Hexagram’s future, everyone describes its potential as wonderfully intangible. “We really don’t know where all of this will lead,” Jackson says. “That’s what’s so exciting about it.”

Julia Matusky, BA 86, is a Montreal freelance writer.

For more information on Hexagram visit www.hexagram.org.



Hexagram’s research will evolve around eight themes:

1. Emerging cinema and virtual characters will explore new techniques and content in 3D animation.

2. Adaptive data transmission and broadband video will develop new content for mobile wireless reception/transmission systems.

3. Robotics and artificial life will investigate developing complex behaviour in these entities.

4. Immersive environments, virtual reality and gaming will search for new interfaces as well as generating the feeling of total immersion.

5. Interactive textiles and wearable computers will investigate how technology can be woven into clothing.

6. Interactive performance and sound will explore how technology can enhance the study of movement, imaging, sound and space.

7. Advanced digital imaging and rapid prototyping will look at how computers can create and duplicate patterns and models.

8. Interactive television and virtual communities will look for new ways for people to interact with their TV sets.



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